UI/UX at a Glance

I design modern, accessible interfaces and back them with user‑centered process. Below is a concise summary of the skills and methods I use across web and app projects.

Core UI Skills

Visual design: layout, spacing, typography, color systems

  • Component design & design systems (atoms → patterns)

  • Responsive web design (mobile‑first, grid, breakpoints)

  • Interaction design: states, hover/focus, micro‑interactions

  • Prototyping hi‑fidelity screens for realistic handoff

  • Production‑ready assets (SVG logos/icons, export specs)

Core UX (Experience) Skills

  • Problem framing & goals (business + user)

  • User flows, sitemaps, information architecture

  • Wireframing (low → mid fidelity) to explore options

  • Usability testing & iteration based on feedback

  • Content strategy: concise copy, helpful empty states, error messaging

Research & Validation

  • Quick discovery: stakeholder chats, assumptions, success metrics

  • Surveys/interviews and insight synthesis

  • Competitive/heuristic reviews; accessibility checks (WCAG 2.2 AA)

  • A/B or before/after analysis when applicable

Tools

  • Figma (components, variants, auto‑layout, prototypes)

  • Adobe Illustrator/Photoshop (brand, imagery)

  • Whiteboarding & docs (Miro/Notion/Docs)

  • Analytics & testing (GA, Hotjar, lightweight testing)

Front‑End & Handoff

  • HTML/CSS fundamentals and developer‑friendly specs

  • Grid systems, tokens, and naming that devs can implement

  • Exported assets (SVG/PNG), redlines, and motion notes

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